DeletedUser
It's pretty obvious to most that Crafting is a great idea that has been poorly implemented. Which is a shame as it is a great idea. At the moment it takes ages to get the items you need and the buff benefits aren't that worth it and the sales price for them items in the market doesn't reflect the time taken. When you can get $500+ in an hour doing oil drilling at level 35, why would you gather, make and sell a tinderbox for less than $400?
Also, a lot of the items you craft don't seem to do anything. Sure some are used for other items but some i can't seem to find a use for at all. I may be wrong on these but i am a tonic peddler and can't see any use for
ink, distillate or lye for example.
These may come in future updates, but at the moment i barely see the point. Some of the buffs on other things are definitely useful to a degree, but not the degree that I could be bothered to make them, or willing to pay the sort of money a seller would want to justify the expense.
So, instead of another thread discussing the flaws I thought we could have one offering possible solutions. If a collection of them are placed in one easily skimmed through thread then perhaps something can be taken from the ideas and Crafting can be improved, which would be nice.
My first suggestion would be to simply make it so that you get 3 of each object you craft. 3 of an object makes it worth doing. it means you can use them yourself and sell some, making it of value to go through the hassle. It also means that the price they are sold for won't be so high as to put off purchases.
I believe that it would make the involvement in crafting increase. It would mean there were more items available, such as tinderboxes, at affordable prices, meaning people may buy those to do their own crafting. Overall the crafting element would get a boost, and would offer more fun to the game.
In addition, I feel Crafting points should be a random amount from 0 to 3 per craft. It is ridiculously and painfully slow at the moment, and I may be wrong, but this is meant to be fun. I have a real life where i do chores that are a pain, don't need that here too.
Ink: if this has no use can it not be used to half the cost of putting a bounty on someone's head?
Petroleum: if this has no use can't it be made into a molotov cocktail, and in a duel is thrown at the start doing additional damage of say 10 to 40HP?
Idol: ... use can't it be used to respec 1 x AP and 3 x SP for free. Or if that is too much, then 1 x SP even?
Moonshine: ... can't it be used to add 20 labour points (through drunken foolhardiness) but double the danger for doing a job and damage taken?
Distillate: ... can't it add 20 LP to construction of a town building?
Battery: ... can't it be used to add + 1 or 2 items from a crafting session?
Lye: i've no idea what this is so no comment
Herb Liqueur: ... health points remaining + 25%
Paper: perhaps combined with ink in fact to create a Wanted Poster which allows one free bounty
these are all tonic peddler as that is what I do, but you get the gist of the thread idea.
For me, the most important thing would be to increase the amount of items you get, because at the moment it is kind of pointless doing most of it and making the Crafting a less engaging and integral part of the game than it could/should be.
Also, a lot of the items you craft don't seem to do anything. Sure some are used for other items but some i can't seem to find a use for at all. I may be wrong on these but i am a tonic peddler and can't see any use for
ink, distillate or lye for example.
These may come in future updates, but at the moment i barely see the point. Some of the buffs on other things are definitely useful to a degree, but not the degree that I could be bothered to make them, or willing to pay the sort of money a seller would want to justify the expense.
So, instead of another thread discussing the flaws I thought we could have one offering possible solutions. If a collection of them are placed in one easily skimmed through thread then perhaps something can be taken from the ideas and Crafting can be improved, which would be nice.
My first suggestion would be to simply make it so that you get 3 of each object you craft. 3 of an object makes it worth doing. it means you can use them yourself and sell some, making it of value to go through the hassle. It also means that the price they are sold for won't be so high as to put off purchases.
I believe that it would make the involvement in crafting increase. It would mean there were more items available, such as tinderboxes, at affordable prices, meaning people may buy those to do their own crafting. Overall the crafting element would get a boost, and would offer more fun to the game.
In addition, I feel Crafting points should be a random amount from 0 to 3 per craft. It is ridiculously and painfully slow at the moment, and I may be wrong, but this is meant to be fun. I have a real life where i do chores that are a pain, don't need that here too.
Ink: if this has no use can it not be used to half the cost of putting a bounty on someone's head?
Petroleum: if this has no use can't it be made into a molotov cocktail, and in a duel is thrown at the start doing additional damage of say 10 to 40HP?
Idol: ... use can't it be used to respec 1 x AP and 3 x SP for free. Or if that is too much, then 1 x SP even?
Moonshine: ... can't it be used to add 20 labour points (through drunken foolhardiness) but double the danger for doing a job and damage taken?
Distillate: ... can't it add 20 LP to construction of a town building?
Battery: ... can't it be used to add + 1 or 2 items from a crafting session?
Lye: i've no idea what this is so no comment
Herb Liqueur: ... health points remaining + 25%
Paper: perhaps combined with ink in fact to create a Wanted Poster which allows one free bounty
these are all tonic peddler as that is what I do, but you get the gist of the thread idea.
For me, the most important thing would be to increase the amount of items you get, because at the moment it is kind of pointless doing most of it and making the Crafting a less engaging and integral part of the game than it could/should be.