DeletedUser
Purely for work.
Edit: And yeah, $850 is too high. On most worlds they sell for $300-500.
Edit: And yeah, $850 is too high. On most worlds they sell for $300-500.
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I think some people are probably missing the point about crafting. While certain crafted objects appear to have no purpose, new upgrades will hopefully include new recipes that will blow the socks off the game as it stands now.
I am thinking sulfur, saltpeter and charcoal. This combination has no use now, but surely one day it could become gunpowder with the right recipe. Imagine that in a fort battle. And how long will it be before cannons or gatling guns can be crafted?
well, that's kinda how it was back in the day, rico
Iron miningWhere does the iron rod come from? crafting or jobs?
I really doubt they will put in crafting items that will significantly alter game balance.
Hopefully, they'll reduce product requirements like they did from 0-100 so leveling crafting doesn't require 20 people feeding products to one person.
Where does the iron rod come from? crafting or jobs?
I'd say cook and saddlemaster have larger issues as both these professions only level 300 recipe requires a knife and most of the knives made by blacksmiths will get converted to bayonets.
if i were into crafting i would just join a mega-alliance, so 1000 people could farm for 1 person who would then provide the 1000 people with crafted items......but im not into crafting since it's not worth it imoHonestly, it wouldn't be so bad if it weren't for granite blocks which are the bane of my existence. Only 512 left to go!
Possibly not....
Once making a bayonet doesn't yield a skill point, then smiths will only make one when they need one.
Lots of knives available then for the right money I'd guess, but they won't come cheap!