Red Falcon
Well-Known Member
Guide to Dueling
Best Gear
Note: Named Pants and Belts are not included in this list as they are rare and hard to find. Also note that this revised guide is only a trial run of Hot'N'Sexy's original guide. I will be asking Duduie if she approves of this updated guide. If anyone finds anything wrong with this version, they are free to contact me and provide the details of whatever errors I may have made in writing this version of Hot'N'Sexy's dueling guide, and then I will try my best to fix it up. I hope this works out for everyone!
Melee Duelers:
Headgear: Fancy Felt Hat, Fancy Leather Hat
Clothing: Fancy Dress Coat, Flannel Shirt, Fancy Shirt
Shoes: Fancy Riding Boots, Fancy Work Shoes
Neckband: Brown Shawl, Mexican Bandana, Golden Buffalo
Pants: Brown Jeans, Brown Leather Pants, Fancy Army Pants
Belt: Black Pistol Belt, Fancy Eagle Belt, Green Pistol Belt
Range Duelers:
Headgear: Fancy Felt Hat, Fancy Leather Hat
Clothing: Fancy Coat, Black Coat, Fancy Dress Coat
Shoes: Brown Boots, Fancy Boots
Neckband: Fancy Bowtie, Blue Shawl, Black Shawl, Golden Buffalo
Pants: Black Leg Guards, Brown Indian Pants, Fancy Linen Pants
Belt: Black Pistol Belt, Brown Cartridge Belt, Fancy Skull Belt
Other Items:
Walking Stick + Fancy Dress Coat (Recommended for melee duelers)
Tequila + Donkey (Recommended for melee duelers)
Walking Stick
Death's Scythe
Fireworks Rocket
For pants, you could also use: Fancy Leg Guards if you're a melee dueler, since it gives a decent Strength bonus, in addition to its hefty Reflex and Tactics bonuses. Or you could use Fancy Linen Pants, since it has an equal amount of Shooting and Vigor. But its Strength bonus makes it a little more appropriate for melee duelers. Fancy Soft Leg Guards can also be used for duelers who want or need a lot of extra points in Health Points, Dodging, and Aim. And for those of you who cannot use the Fancy Soft Leg Guards, the Blue Soft Leg Guards are almost as good as the Fancy Soft Leg Guards.
For belts, you could also use: A Fancy Plaid Belt or a Fancy Fine Belt (For melee duelers) or a Black Buffalo Belt or a Green Buckled Belt (For range duelers).
Skill Distribution
Skill Points Descriptions
Vigor: Increases damage inflicted with a melee weapon
Toughness: Lowers your opponent’s damage
Health Points: No effect in duels, but more HP helps you survive
Dodging: Increases the chance of dodging a shot
Reflex: Lowers your opponent’s damage
Aim: Increases the chance of successfully landing a shot
Shooting: Increases damage inflicted with a range weapon
Appearance: Lowers your opponent's value when attacking
Tactics: Lowers your opponent’s attack value when defending
*The following skill distribution statistics are for dueling and not for jobs.
*Please notice I have provided 2 recommendations for each regular dueler build.
*Skills that are not one of the “main” skills are not listed for each build.
*Attribute/Skills Points received from quests are not included.
*Dueling gear is NOT included in the calculations! The following numbers would be your "base" stats.
*The following assumes you have the best possible gear for your build.
*Please be aware that some builds are probably better than others. The following just lists various proper builds, not which one is better than another.
*You don't need to follow the numbers exactly as they are. Being in the general range should be fine.
--------------------------------------
Click here for a spreadsheet that will automatically calculate your stats based on this guide
Created by b00k
Melee Duelers (Regular)
Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
Skill Points: Vigor, Dodging, Aim, Appearance, Tactics.
% Distribution:
Attribute Points
70% Strength
30% Charisma
Skill Points
10% Vigor
25% Dodging
25% Aim
20% Appearance
20% Tactics
Scenario 1: Level 70
70 AP = 49 Strength, 21 Charisma
210 SP = 21 Vigor, 52-53 Dodging, 52-53 Aim, 42 Appearance, 42 Tactics
TOTAL
70 Vigor
52-53 Dodging
52-53 Aim
63 Appearance
63 Tactics
Scenario 2: Level 50
50 AP = 35 Strength, 15 Charisma
150 SP = 15 Vigor, 37-38 Dodging, 37-38 Aim, 30 Appearance, 30 Tactics
TOTAL
50 Vigor
37-38 Dodging
37-38 Aim
45 Appearance
45 Tactics
Scenario 3: Level 20
20 AP = 14 Strength, 6 Charisma
60 SP = 6 Vigor, 15 Dodging, 15 Aim, 12 Appearance, 12 Tactics
TOTAL
20 Vigor
15 Dodging
15 Aim
18 Appearance
18 Tactics
OR
% Distribution:
Attribute Points
80% Strength
20% Mobility
Skill Points
30% Vigor
30% Dodging
40% Aim
Scenario 1: Level 70
70 AP = 56 Strength, 14 Mobility
210 SP = 63 Vigor, 63 Dodging, 84 Aim
TOTAL
119 Vigor
77 Dodging
84 Aim
Scenario 2: Level 50
50 AP = 40 Strength, 10 Mobility
150 SP = 45 Vigor, 45 Dodging, 60 Aim
TOTAL
85 Vigor
55 Dodging
60 Aim
Scenario 3: Level 20
20 AP = 16 Strength, 4 Mobility
60 SP = 18 Vigor, 18 Dodging, 24 Aim
TOTAL
34 Vigor
22 Dodging
24 Aim
Melee Duelers (Resistance)
Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
Skill Points: Vigor, Toughness, Reflex, Aim
% Distribution:
Attribute Points
100% Strength
Skill Points
20% Toughness
55% Reflex
25% Aim
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
70 AP = 70 Strength
210 SP = 42 Toughness, 115 Reflex, 53 Aim
TOTAL
70 Vigor
112 Toughness
115 Reflex
53 Aim
Scenario 2: Level 50
50 AP = 50 Strength
150 SP = 30 Toughness, 82 Reflex, 38 Aim
TOTAL
50 Vigor
80 Toughness
82 Reflex
38 Aim
Scenario 3: Level 20
20 AP = 20 Strength
60 SP = 12 Toughness, 33 Reflex, 15 Aim
TOTAL
20 Vigor
32 Toughness
33 Reflex
15 Aim
Range Duelers (Regular)
Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
Skill Points: Dodging, Aim, Shooting, Appearance, Tactics
% Distribution:
Attribute Points
80% Dexterity
20% Charisma
Skill Points
45% Shooting
10% Aim
25% Dodging
20% Appearance
0% Tactics
Scenario 1: Level 70
70 AP = 56 Dexterity, 14 Charisma
210 SP = 94-95 Shooting, 21 Aim, 52-53 Dodging, 42 Appearance, 0 Tactics
TOTAL
150-151 Shooting
77 Aim
52-53 Dodging
56 Appearance
14 Tactics
Scenario 2: Level 50
50 AP = 40 Dexterity, 10 Charisma
150 SP = 67-68 Shooting, 15 Aim, 37-38 Dodging, 30 Appearance, 0 Tactics
TOTAL
107-108 Shooting
55 Aim
37-38 Dodging
40 Appearance
10 Tactics
Scenario 3: Level 20
20 AP = 16 Dexterity, 4 Charisma
60 SP = 27 Shooting, 6 Aim, 15 Dodging, 12 Appearance, 0 Tactics
TOTAL
43 Shooting
22 Aim
15 Dodging
16 Appearance
4 Tactics
OR
% Distribution:
Attribute Points
80% Dexterity
20% Mobility
Skill Points
55% Shooting
15% Aim
30% Dodging
Scenario 1: Level 70
70 AP = 56 Dexterity, 14 Mobility
210 SP = 115-116 Shooting, 31-32 Aim, 63 Dodging
TOTAL
171-172 Shooting
87-88 Aim
77 Dodging
Scenario 2: Level 50
50 AP = 40 Dexterity, 10 Mobility
150 SP = 82-83 Shooting, 22-23 Aim, 45 Dodging
TOTAL
122-123 Shooting
62-63 Aim
55 Dodging
Scenario 3: Level 20
20 AP = 16 Dexterity, 4 Mobility
60 SP = 33 Shooting, 9 Aim, 18 Dodging
TOTAL
49 Shooting
25 Aim
22 Dodging
Range Duelers (Resistance) Not recommended, but be my guest
Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
Skill Points: Toughness, Reflex, Aim, Shooting
% Distribution:
Attribute Points
100% Dexterity
Skill Points
15% Shooting
0% Aim
45% Toughness
40% Reflex
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
70 AP = 70 Dexterity
210 SP = 31-32 Shooting, 0 Aim, 94-95 Toughness, 84 Reflex
TOTAL
101-102 Shooting
70 Aim
94-95 Toughness
84 Reflex
Scenario 2: Level 50
50 AP = 50 Dexterity
150 SP = 22-23 Shooting, 0 Aim, 67-68 Toughness, 60 Reflex
TOTAL
72-73 Shooting
50 Aim
67-68 Toughness
60 Reflex
Scenario 3: Level 20
20 AP = 20 Dexterity
60 SP = 9 Shooting, 0 Aim, 27 Toughness, 24 Reflex
TOTAL
29 Shooting
20 Aim
27 Toughness
24 Reflex
*To calculate based on my percentages, you need to take your level and multiply it by 3 to get your total SP, and take your level for the total AP. Then multiply those numbers by the percentages I suggested to determine how many points you should have in each skill.
Character Classes: Dueler vs. Soldier
Dueler Advantages:
Soldier Advantages:
How to defeat Resistance Duelers (Getting Updated)
To defeat a resistance dueler:
Attribute Points: Mostly in Dexterity, Some in Charisma
Skill Points: Dodging, Aim, Shooting, Tactics
% Distribution 1:
Attribute Points
70% Dexterity
30% Charisma
Skill Points
45% Shooting
18% Aim
29% Dodging
8% Tactics
Case Scenario 1: Level 70
70 AP = 49 Dexterity, 21 Charisma
210 SP = 94-95 Shooting, 37-38 Aim, 60-61 Dodging, 16-17 Tactics
TOTAL
143-144 Shooting
86-87 Aim
60-61 Dodging
55-57 w/ soldier's bonus - Tactics
With Range Dueling Gear: (w/ Fancy Felt Hat, Fancy Coat, Brown Boots, Fancy Bow tie, Brown Indian Pants, Black Pistol Belt ~Approximately)
TOTAL
218 Shooting
98-99 Aim
98-99 Dodging
97-99 Tactics
---------------------------------
The information provided is really nothing more than just my own opinion, but the information can't be too far off.
If anyone notices any mathematical mistakes in the skill distribution section, please let me know.
Best Gear
Note: Named Pants and Belts are not included in this list as they are rare and hard to find. Also note that this revised guide is only a trial run of Hot'N'Sexy's original guide. I will be asking Duduie if she approves of this updated guide. If anyone finds anything wrong with this version, they are free to contact me and provide the details of whatever errors I may have made in writing this version of Hot'N'Sexy's dueling guide, and then I will try my best to fix it up. I hope this works out for everyone!
Melee Duelers:
Headgear: Fancy Felt Hat, Fancy Leather Hat
Clothing: Fancy Dress Coat, Flannel Shirt, Fancy Shirt
Shoes: Fancy Riding Boots, Fancy Work Shoes
Neckband: Brown Shawl, Mexican Bandana, Golden Buffalo
Pants: Brown Jeans, Brown Leather Pants, Fancy Army Pants
Belt: Black Pistol Belt, Fancy Eagle Belt, Green Pistol Belt
Range Duelers:
Headgear: Fancy Felt Hat, Fancy Leather Hat
Clothing: Fancy Coat, Black Coat, Fancy Dress Coat
Shoes: Brown Boots, Fancy Boots
Neckband: Fancy Bowtie, Blue Shawl, Black Shawl, Golden Buffalo
Pants: Black Leg Guards, Brown Indian Pants, Fancy Linen Pants
Belt: Black Pistol Belt, Brown Cartridge Belt, Fancy Skull Belt
Other Items:
Walking Stick + Fancy Dress Coat (Recommended for melee duelers)
Tequila + Donkey (Recommended for melee duelers)
Walking Stick
Death's Scythe
Fireworks Rocket
For pants, you could also use: Fancy Leg Guards if you're a melee dueler, since it gives a decent Strength bonus, in addition to its hefty Reflex and Tactics bonuses. Or you could use Fancy Linen Pants, since it has an equal amount of Shooting and Vigor. But its Strength bonus makes it a little more appropriate for melee duelers. Fancy Soft Leg Guards can also be used for duelers who want or need a lot of extra points in Health Points, Dodging, and Aim. And for those of you who cannot use the Fancy Soft Leg Guards, the Blue Soft Leg Guards are almost as good as the Fancy Soft Leg Guards.
For belts, you could also use: A Fancy Plaid Belt or a Fancy Fine Belt (For melee duelers) or a Black Buffalo Belt or a Green Buckled Belt (For range duelers).
Skill Distribution
Skill Points Descriptions
Vigor: Increases damage inflicted with a melee weapon
Toughness: Lowers your opponent’s damage
Health Points: No effect in duels, but more HP helps you survive
Dodging: Increases the chance of dodging a shot
Reflex: Lowers your opponent’s damage
Aim: Increases the chance of successfully landing a shot
Shooting: Increases damage inflicted with a range weapon
Appearance: Lowers your opponent's value when attacking
Tactics: Lowers your opponent’s attack value when defending
*The following skill distribution statistics are for dueling and not for jobs.
*Please notice I have provided 2 recommendations for each regular dueler build.
*Skills that are not one of the “main” skills are not listed for each build.
*Attribute/Skills Points received from quests are not included.
*Dueling gear is NOT included in the calculations! The following numbers would be your "base" stats.
*The following assumes you have the best possible gear for your build.
*Please be aware that some builds are probably better than others. The following just lists various proper builds, not which one is better than another.
*You don't need to follow the numbers exactly as they are. Being in the general range should be fine.
--------------------------------------
Click here for a spreadsheet that will automatically calculate your stats based on this guide
Created by b00k
Melee Duelers (Regular)
Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
Skill Points: Vigor, Dodging, Aim, Appearance, Tactics.
% Distribution:
Attribute Points
70% Strength
30% Charisma
Skill Points
10% Vigor
25% Dodging
25% Aim
20% Appearance
20% Tactics
Scenario 1: Level 70
70 AP = 49 Strength, 21 Charisma
210 SP = 21 Vigor, 52-53 Dodging, 52-53 Aim, 42 Appearance, 42 Tactics
TOTAL
70 Vigor
52-53 Dodging
52-53 Aim
63 Appearance
63 Tactics
Scenario 2: Level 50
50 AP = 35 Strength, 15 Charisma
150 SP = 15 Vigor, 37-38 Dodging, 37-38 Aim, 30 Appearance, 30 Tactics
TOTAL
50 Vigor
37-38 Dodging
37-38 Aim
45 Appearance
45 Tactics
Scenario 3: Level 20
20 AP = 14 Strength, 6 Charisma
60 SP = 6 Vigor, 15 Dodging, 15 Aim, 12 Appearance, 12 Tactics
TOTAL
20 Vigor
15 Dodging
15 Aim
18 Appearance
18 Tactics
OR
% Distribution:
Attribute Points
80% Strength
20% Mobility
Skill Points
30% Vigor
30% Dodging
40% Aim
Scenario 1: Level 70
70 AP = 56 Strength, 14 Mobility
210 SP = 63 Vigor, 63 Dodging, 84 Aim
TOTAL
119 Vigor
77 Dodging
84 Aim
Scenario 2: Level 50
50 AP = 40 Strength, 10 Mobility
150 SP = 45 Vigor, 45 Dodging, 60 Aim
TOTAL
85 Vigor
55 Dodging
60 Aim
Scenario 3: Level 20
20 AP = 16 Strength, 4 Mobility
60 SP = 18 Vigor, 18 Dodging, 24 Aim
TOTAL
34 Vigor
22 Dodging
24 Aim
Melee Duelers (Resistance)
Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
Skill Points: Vigor, Toughness, Reflex, Aim
% Distribution:
Attribute Points
100% Strength
Skill Points
20% Toughness
55% Reflex
25% Aim
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
70 AP = 70 Strength
210 SP = 42 Toughness, 115 Reflex, 53 Aim
TOTAL
70 Vigor
112 Toughness
115 Reflex
53 Aim
Scenario 2: Level 50
50 AP = 50 Strength
150 SP = 30 Toughness, 82 Reflex, 38 Aim
TOTAL
50 Vigor
80 Toughness
82 Reflex
38 Aim
Scenario 3: Level 20
20 AP = 20 Strength
60 SP = 12 Toughness, 33 Reflex, 15 Aim
TOTAL
20 Vigor
32 Toughness
33 Reflex
15 Aim
Range Duelers (Regular)
Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
Skill Points: Dodging, Aim, Shooting, Appearance, Tactics
% Distribution:
Attribute Points
80% Dexterity
20% Charisma
Skill Points
45% Shooting
10% Aim
25% Dodging
20% Appearance
0% Tactics
Scenario 1: Level 70
70 AP = 56 Dexterity, 14 Charisma
210 SP = 94-95 Shooting, 21 Aim, 52-53 Dodging, 42 Appearance, 0 Tactics
TOTAL
150-151 Shooting
77 Aim
52-53 Dodging
56 Appearance
14 Tactics
Scenario 2: Level 50
50 AP = 40 Dexterity, 10 Charisma
150 SP = 67-68 Shooting, 15 Aim, 37-38 Dodging, 30 Appearance, 0 Tactics
TOTAL
107-108 Shooting
55 Aim
37-38 Dodging
40 Appearance
10 Tactics
Scenario 3: Level 20
20 AP = 16 Dexterity, 4 Charisma
60 SP = 27 Shooting, 6 Aim, 15 Dodging, 12 Appearance, 0 Tactics
TOTAL
43 Shooting
22 Aim
15 Dodging
16 Appearance
4 Tactics
OR
% Distribution:
Attribute Points
80% Dexterity
20% Mobility
Skill Points
55% Shooting
15% Aim
30% Dodging
Scenario 1: Level 70
70 AP = 56 Dexterity, 14 Mobility
210 SP = 115-116 Shooting, 31-32 Aim, 63 Dodging
TOTAL
171-172 Shooting
87-88 Aim
77 Dodging
Scenario 2: Level 50
50 AP = 40 Dexterity, 10 Mobility
150 SP = 82-83 Shooting, 22-23 Aim, 45 Dodging
TOTAL
122-123 Shooting
62-63 Aim
55 Dodging
Scenario 3: Level 20
20 AP = 16 Dexterity, 4 Mobility
60 SP = 33 Shooting, 9 Aim, 18 Dodging
TOTAL
49 Shooting
25 Aim
22 Dodging
Range Duelers (Resistance) Not recommended, but be my guest
Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
Skill Points: Toughness, Reflex, Aim, Shooting
% Distribution:
Attribute Points
100% Dexterity
Skill Points
15% Shooting
0% Aim
45% Toughness
40% Reflex
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
70 AP = 70 Dexterity
210 SP = 31-32 Shooting, 0 Aim, 94-95 Toughness, 84 Reflex
TOTAL
101-102 Shooting
70 Aim
94-95 Toughness
84 Reflex
Scenario 2: Level 50
50 AP = 50 Dexterity
150 SP = 22-23 Shooting, 0 Aim, 67-68 Toughness, 60 Reflex
TOTAL
72-73 Shooting
50 Aim
67-68 Toughness
60 Reflex
Scenario 3: Level 20
20 AP = 20 Dexterity
60 SP = 9 Shooting, 0 Aim, 27 Toughness, 24 Reflex
TOTAL
29 Shooting
20 Aim
27 Toughness
24 Reflex
*To calculate based on my percentages, you need to take your level and multiply it by 3 to get your total SP, and take your level for the total AP. Then multiply those numbers by the percentages I suggested to determine how many points you should have in each skill.
Character Classes: Dueler vs. Soldier
Dueler Advantages:
- The speed on the map is increased by 10%. - Who Cares
- The motivation for dueling raises faster. It is increased 20% faster. - Big Deal
- You receive 10% more money in a duel. - ooo 1 more dollar!
- You can perform duels within a radius of 15 minutes without traveling there. - Not to bad.
Soldier Advantages:
- For each skill point given to the skill health points you receive an additional 5 health points for your character. - Thumbs Up
- The level needed to use a weapon is lowered by 3 levels. - Hell Yes!
- In duels you receive a bonus of 50% to your tactic skill. - It's Christmas!
How to defeat Resistance Duelers (Getting Updated)
To defeat a resistance dueler:
- Have very high vigor/shooting, probably at least double your opponent’s toughness or reflex. No one knows the damage formula.
- Have high dodge and hope to dodge each round, but make sure to have enough aim and shooting/vigor so you can hit at least once when attacking. When defending, hope they miss every round.
- Have high tactics if defending. High enough tactics would potentially cause a resistance dueler to miss every round.
- Become a resistance dueler yourself. The jobs are fairly decent. By level 70, Luck jobs include Firefighter, Evangelizing, Transport Ammo, Trading with Indians, Grave Robber. Money jobs include Drilling for Oil, Silver Mining, Iron Mining. Experience jobs include perhaps Constructing Manor-House, Constructing Ranch House, Evangelizing.
Attribute Points: Mostly in Dexterity, Some in Charisma
Skill Points: Dodging, Aim, Shooting, Tactics
% Distribution 1:
Attribute Points
70% Dexterity
30% Charisma
Skill Points
45% Shooting
18% Aim
29% Dodging
8% Tactics
Case Scenario 1: Level 70
70 AP = 49 Dexterity, 21 Charisma
210 SP = 94-95 Shooting, 37-38 Aim, 60-61 Dodging, 16-17 Tactics
TOTAL
143-144 Shooting
86-87 Aim
60-61 Dodging
55-57 w/ soldier's bonus - Tactics
With Range Dueling Gear: (w/ Fancy Felt Hat, Fancy Coat, Brown Boots, Fancy Bow tie, Brown Indian Pants, Black Pistol Belt ~Approximately)
TOTAL
218 Shooting
98-99 Aim
98-99 Dodging
97-99 Tactics
---------------------------------
The information provided is really nothing more than just my own opinion, but the information can't be too far off.
If anyone notices any mathematical mistakes in the skill distribution section, please let me know.
Last edited: