Proposed Salery Formula

Red Falcon

Well-Known Member
I already proposed an idea similar to this, but without all the complicated fractions. It would have gone something like this:

Job title: Setting up telegraph poles
Wages: $21 for every half hour of work completed
Experience: 25 points for every half hour of work completed

Note: This is the same amount as the normal percentage given, but that formula can be quite hard to follow for some people who don't understand how it works.
 

DeletedUser

again red you are wrong, he is trying to figure out what the formula is not suggest a new one
 

DeletedUser

Xp formula has already been discovered, tried and tested by thousands

Formula is 50*(XP%)*duration*(1+x)*motivation = earned XP (Note *= times)

EXP
So if the exp is 30% put .30

Duration
10 minutes = 1/3
30 minutes = 1
1 hour = 2
2 hours = 4

Motivaiton
100%=1
59% = .59


Random factor x:
anything from -0.5 to 0.5 (0 is average)


But looking at that, am i expected to get around 300 xp from hunting grizzly bears on world 6?
 

DeletedUser

The XP for grizzlies is 78% (ie; 0.78)

50 x 0.78 x 4 x 1.5 x 1 = 234
50 x 0.78 x 4 x 0.5 x 1 = 78

Therefore, using that calculation, the range of XP you could get doing 2 hours at 100% is 78 to 234. I'm not sure where you got 300 from.
 

DeletedUser3543

The XP for grizzlies is 78% (ie; 0.78)

50 x 0.78 x 4 x 1.5 x 1 = 234
50 x 0.78 x 4 x 0.5 x 1 = 78

Therefore, using that calculation, the range of XP you could get doing 2 hours at 100% is 78 to 234. I'm not sure where you got 300 from.

So labour points have NO effect on XP earned?

Also, you would NEVER be able to get the maximum XP because motivation would always be less than 100% at the end of the job..
 

DeletedUser

So labour points have NO effect on XP earned?

From the help files...

Bringing in more (labour) points raises the wages, it lets you find better items and it lowers the risk to hurt yourself badly.

No mention of it effecting XP. And yes, it does mean you can't get the range I gave is not actually possible.

So let's say, for 2 hours starting at 100%, the range is actually 73 to 220 (ie; 94%).

So I still have no idea where he got 300 from. ;)
 
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