DeletedUser33499
I've been hearing about people complaining about the upgrade update of items being too expensive on the market and younger leveled players not able to obtain the equipment from the game due to the dramatic price increase on the market.
Well, I've been thinking of the idea of rentable items. This is only for any gear item and you can sell an item temporarily on the market for in-game cash (and this is auto-set based on the number of months the player(s) want to keep any items that are rented (which would increase the rent cost for the number of months (the player an select a range for the number of months, but not the price)). The only disadvantage to this idea is the fact that once the renter obtains the item, they cannot upgrade it even with three of the same rented/owned items and they cannot auction that item to other people besides the renter (who will automatically reclaim the item when the rent date has expired). Upgraded equipment cannot be rented in a similar way where upgraded equipment cannot be auctioned. When I meant based on months and the cost of each individual month is fixed, players cannot alter it and the price for renting is not too expensive (I believe that a thousand dollars of in-game cash is sufficient each month for renting gear). This would give players who are new to the game or played for a while and never had a chance to obtain equipment to obtain it for a while depending on the time the rent lasts.
This idea would help people out if they decide to want the items a cheap way, but it is good for the renter to make easy in-game cash whenever possible. But if they rent an item for a month, the renter cannot claim it back until the month is over so they cannot allow rent on the item again until the item is returned (unless you have another item that is the same (ex.: two cullen hats: you can sell them both temporarily using the rent tool on the market)).
Another note is that the minimum time I could think of is a month and the maximum is any time after that. Consumable items and products cannot be rented. And I am debating if Tombola weapons can be rentable or not, despite the fact that they cannot be auctionable. And it is still debatable whether any rentable items would count toward collection achievement hunters.
I know this is just an idea, but I would like some feedback from other players about it and I appreciate it if anyone would like this idea implemented to solve the problems of the market increase after the update with the item upgrade.
Well, I've been thinking of the idea of rentable items. This is only for any gear item and you can sell an item temporarily on the market for in-game cash (and this is auto-set based on the number of months the player(s) want to keep any items that are rented (which would increase the rent cost for the number of months (the player an select a range for the number of months, but not the price)). The only disadvantage to this idea is the fact that once the renter obtains the item, they cannot upgrade it even with three of the same rented/owned items and they cannot auction that item to other people besides the renter (who will automatically reclaim the item when the rent date has expired). Upgraded equipment cannot be rented in a similar way where upgraded equipment cannot be auctioned. When I meant based on months and the cost of each individual month is fixed, players cannot alter it and the price for renting is not too expensive (I believe that a thousand dollars of in-game cash is sufficient each month for renting gear). This would give players who are new to the game or played for a while and never had a chance to obtain equipment to obtain it for a while depending on the time the rent lasts.
This idea would help people out if they decide to want the items a cheap way, but it is good for the renter to make easy in-game cash whenever possible. But if they rent an item for a month, the renter cannot claim it back until the month is over so they cannot allow rent on the item again until the item is returned (unless you have another item that is the same (ex.: two cullen hats: you can sell them both temporarily using the rent tool on the market)).
Another note is that the minimum time I could think of is a month and the maximum is any time after that. Consumable items and products cannot be rented. And I am debating if Tombola weapons can be rentable or not, despite the fact that they cannot be auctionable. And it is still debatable whether any rentable items would count toward collection achievement hunters.
I know this is just an idea, but I would like some feedback from other players about it and I appreciate it if anyone would like this idea implemented to solve the problems of the market increase after the update with the item upgrade.
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