DeletedUser36011
Proposal
Create some new adventure buffs that add +attack/defence/damage and seperate the multiplayer instances buffs into two categories
Current Workaround
Right now you equip any multiplayer instance buff and it works for either adventure of fort battle
Details
The idea is to simply separate the mulitplayer instances buff into adventure buffs and fort fighting buffs. Not a hard one to explain. We already have a skills buff button when it shows, or a battle buff, why not have a separate category for adventures since many people are doing those whilst they duel, job, and some even do them whilst forting You want to have this buff separate from the forting buff because its the multiple use buffs that are the issue when they are used, not the singular use buffs being consumed as a result of the adventure.
I would suggest having an adventure buff for each crafting profession, and then the rest to be able to be bought in the UPS with UPB, nuggets, or veteran points. How more buffs are added, and how many is something to be determined I guess if the idea is seen to be practical and implemented though.
Abuse Prevention
None that I can think of
Visual Aids
None
Summary
With the latest update many players are finding they are wasting buffs they didnt want to just for doing an adventure and are almost being 'punished' for it by not realising the newest update is inconveniently wasting a multiple use buff. Yes they should now realise the buff is consumed in the adventure btut I dont think this is the problem here. Why? Because multiple use buffs such as Westerner's, Modern armours, the bond shop buffs that last for two battles, polishing stones etc are all consumed when playing adventures when you may not necessarily want them to be. It is an unnecessary inconvenience for actually trying to participate in them.
By adding some adventure buffs we can;
1) Help add more things to be bought with either bonds, nuggets or veteran points(we need more things to buy with these anyway
2)It will stop the inconvenience of having a multiple use buff(dueling or fort) consumed because you are bored and decide to do an adventure,.If you have a multiple use buff you are planning on using for something else, you are less likely to want to participate in an adventure. Less participation in adventures from the player base is a bad thing for them in the long term
3) Potentially more things to craft and spend the various ingame currencies on.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List?Yes/No
Create some new adventure buffs that add +attack/defence/damage and seperate the multiplayer instances buffs into two categories
Current Workaround
Right now you equip any multiplayer instance buff and it works for either adventure of fort battle
Details
The idea is to simply separate the mulitplayer instances buff into adventure buffs and fort fighting buffs. Not a hard one to explain. We already have a skills buff button when it shows, or a battle buff, why not have a separate category for adventures since many people are doing those whilst they duel, job, and some even do them whilst forting You want to have this buff separate from the forting buff because its the multiple use buffs that are the issue when they are used, not the singular use buffs being consumed as a result of the adventure.
I would suggest having an adventure buff for each crafting profession, and then the rest to be able to be bought in the UPS with UPB, nuggets, or veteran points. How more buffs are added, and how many is something to be determined I guess if the idea is seen to be practical and implemented though.
Abuse Prevention
None that I can think of
Visual Aids
None
Summary
With the latest update many players are finding they are wasting buffs they didnt want to just for doing an adventure and are almost being 'punished' for it by not realising the newest update is inconveniently wasting a multiple use buff. Yes they should now realise the buff is consumed in the adventure btut I dont think this is the problem here. Why? Because multiple use buffs such as Westerner's, Modern armours, the bond shop buffs that last for two battles, polishing stones etc are all consumed when playing adventures when you may not necessarily want them to be. It is an unnecessary inconvenience for actually trying to participate in them.
By adding some adventure buffs we can;
1) Help add more things to be bought with either bonds, nuggets or veteran points(we need more things to buy with these anyway
2)It will stop the inconvenience of having a multiple use buff(dueling or fort) consumed because you are bored and decide to do an adventure,.If you have a multiple use buff you are planning on using for something else, you are less likely to want to participate in an adventure. Less participation in adventures from the player base is a bad thing for them in the long term
3) Potentially more things to craft and spend the various ingame currencies on.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/
Does this idea appear on any of the Previously Suggested Ideas List?