give crafting weapons a meaning

DeletedUser

Proposal
I was thinking,

since hitting 600 crafting points is tough and hitting 650 a real pain in the arse, why not give the weapons something to work for? maybe an actual bonus.

Current Workaround
none.

Details
for example (I may add more to this depending on feedback and suggestions):
- bigger chance to crit while equipped;
- minor chance to double the crafted product's efficiency while equipped (ex: amulet would be green named instead of black and give +20 dodge +20 health)
- permanent bonus depending on profession while equipped (ex: master saddlers gain +50% speed, tonic peddlers gain +50 health, blacksmiths gain +50 duel/fort damage and field cooks gain +50 lp)
- ...

Abuse Prevention
I don't think there can be any abuse here. (please correct me if I'm wrong)

Visual Aids
I'm not very good with this.

Summary
so yeah, I think it speaks for itself, would bring a nice add to the crafting system. :)

Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
 

DeletedUser

What about adding level based bonuses to the weapons, but ones that do not impact dueling?

For example, crafting the Stranger's Colt gives you extra bonuses for skills that are valuable to a Blacksmith. Say for example, dunno, FMS (for finding Iron/Lead/Coal, etc...) or maybe Trading?
 
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