Community Roadmap 2014

  • Thread starter DeletedUser8627
  • Start date

DeletedUser8627

Howdy!

We promised to show you the Roadmap for 2014 as soon as it was finished and finally we're done with all the planning and are proud to present you the results. The Roadmap below is our best case scenario and we're confident that we'll be able to implement most of the features this year. We do have concepts for most of the planned new features already, some are even in development already and one, the level cap raise has been pushed to all worlds last week. For a few other features we don't have detailed concepts yet though and therefore cannot share much detail with you. We will provide you with more information as soon as the concepts are done.
Moreover, tons of new quests and events are waiting for you in 2014. They are not explicitly mentioned in the Roadmap below but are an important point for us in 2014. So no worries, there will be a lot of new content for you.
As always plans might change, features may be removed or other features will be added during the year.
We think that with this Roadmap we will be able to push the game to a new level of fun, quality and variety and very excited and looking forward to all the changes already.

Please let us know what you think of it, feel free to ask questions and share the information with your town and alliance members.

Let's go!

Level Cap Raise

  • Raise the maximum level to 150
  • New content (Items, Quests, jobs)
  • Reveal the middle of the map as a high level area with 30 new jobs
Shop

  • Small version for small screen resolutions
  • Several small improvements for the Screendesign
  • Automatic discount and event mechanisms
Event Fort

  • Controlled by the Community Management and Event team and will be used for Community fort battle events and contests
  • Several extra configs like default takeover protection, faster fort battle starts, possibility to add NPCs, special rewards
  • Will be located in the middle of the map
Multiplayer Instances

  • Fort-battle-like missions for around 5-20 players (For example Bear hunt)
  • Special rewards
  • Can be played while doing other stuff in the game
Speed and Event worlds

  • Time-limited Event worlds
  • Special objective to reach (Last man standing, finding an item first, Reaching Level x first)
  • One event world per language version and/or one global event world
Ranking enhancement

  • Balancing improvements (For example for the town ranking)
  • New rankings (Crafting, fort battle, construction)
  • Time-based rankings
Duel System

  • Evaluate different concepts
  • Push the interactive duel system prototype we did already
  • Improve Balancing
Blackboard

  • Solution for spies and players that are not actually interested in staying in the town
  • Usability and UI improvements
New Forum style

  • It's about time, eh?
  • New layout for the Community forum
  • Upgrade to vbulletin 5.1
P2P Trade

  • Make it possible to transfer or trade items directly between 2 players
  • Push the friends bar by allowing them to directly trade items only with friends/town members
Crafting enhancement

  • Raise maximum crafting level
  • More recipes
  • Implement usability improvements
Travel Time (Railroad)

  • Make travelling on the map faster
  • Possibly via stations that can be built in towns

New Game Page (Game start page)

  • Modern design
  • More information and media about the game
 
Top