DeletedUser
IDEA: Inspirational game hint as Prayer result
DESCRIPTION: When someone does a 15 minutes Prayer, all he gets is a typical report, nothing else. There is no real motivation for Prayer, except each one's belief and some unknown effects known on a hear-say basis... but nothing official.
But it could be much useful if that Prayer report would contain a game hint, adapted to the user's level. That hint may be called "inspirational message" or "inspirational dream", or maybe even "angel message"... for the imagination at least. And it may contain hints like this:
- to get new equipment you need more money or lucky works
- to get more money you need to do better payed works
- to be accepted in a town, you need to talk friendly to the town leaders
- to learn more about missions, you should read the info about missions at URL...
and so on (these examples are general and poor, real hints may be even more specific,
according to the user's game level)
Any unknown (existing) effects of the Prayer are not affected, they may remain unchanged.
ADVANTAGES: players will be more motivated to do Prayers, for getting game hints, especially when they are beginners.
All players (beginners or advanced) will be able to learn a lot of game tricks for their level, by Prayer.
The info forums will be less solicitated for minor questions if the hints cover those questions.
EFFORT: the game programmers would have to implement it. A database of hints should be built, each hint for a specific level, and maybe the script to select the hints may be made to consider the user's particular situation.
ABUSES: no abuses possible, except from players who pray more for learning more about the game, on a random basis, but this way they only can get more hints, so they better learn the game.
RESTRICTIONS: this inspirational hint should be available only when the player does a full 15 minutes Prayer! If he interrupts the Prayer before the 15 minutes limit, he gets no inspirational hint.
DESCRIPTION: When someone does a 15 minutes Prayer, all he gets is a typical report, nothing else. There is no real motivation for Prayer, except each one's belief and some unknown effects known on a hear-say basis... but nothing official.
But it could be much useful if that Prayer report would contain a game hint, adapted to the user's level. That hint may be called "inspirational message" or "inspirational dream", or maybe even "angel message"... for the imagination at least. And it may contain hints like this:
- to get new equipment you need more money or lucky works
- to get more money you need to do better payed works
- to be accepted in a town, you need to talk friendly to the town leaders
- to learn more about missions, you should read the info about missions at URL...
and so on (these examples are general and poor, real hints may be even more specific,
according to the user's game level)
Any unknown (existing) effects of the Prayer are not affected, they may remain unchanged.
ADVANTAGES: players will be more motivated to do Prayers, for getting game hints, especially when they are beginners.
All players (beginners or advanced) will be able to learn a lot of game tricks for their level, by Prayer.
The info forums will be less solicitated for minor questions if the hints cover those questions.
EFFORT: the game programmers would have to implement it. A database of hints should be built, each hint for a specific level, and maybe the script to select the hints may be made to consider the user's particular situation.
ABUSES: no abuses possible, except from players who pray more for learning more about the game, on a random basis, but this way they only can get more hints, so they better learn the game.
RESTRICTIONS: this inspirational hint should be available only when the player does a full 15 minutes Prayer! If he interrupts the Prayer before the 15 minutes limit, he gets no inspirational hint.
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