DeletedUser
dear people, i am flamish so i don't talk really good english, my idea is transalated by somebody from the dutch servers.
originally topic:http://forum.the-west.nl/showthread.php?t=23662
father:
The idea haven't the suggested structure, but is there not enough structure ?
and, as this idea already is proposed, i am sorry than .
Battles
Battles will be almost the same as fortbattles, but with the following differences:
Why a battle when you can't even win forts with it?
I thought of the following for that:
A new point column in the town rankings, battle points.
A town starts a battle against another town, and the winner will get an amount of points. The losers will lose half that amount of points.
An example of the way points might be distributed:
- The winning town will get at least 1000 points.
- Half the amount of damage done will be added to that
- For each knocked out opponent an additional 100 points.
- After that, divide it all by 2.
An example:
Town 1 attacks town 2.
Town 1 has a total of 18,000 HP and 15 members, town 2 has a total of 15,000 HP and 13 members.
Town 1 wins the fight, and all members of town 2 have been knocked out.
Town 1 will get 4900 battle points, which will be added to the total amount of town points. The Town 2 will lose 2450 battle points, but you will never be able to go below 0.
Which towns will be able to attack each other?
- Only towns with 40,000+ points can enter and you can attack towns which have 10,000 points more or less than your town.
- Allies can not attack each other.
- A town can only declare an attack once every 24h.
- A town can only be attacked once every 24h.
What will be the 3 maps you can battle on?
I've got a couple of ideas, and if this idea will get approved I'll elaborate on that further.
Some ideas:
Skills:
This will depend on the map used.
Character bonuses:
The devs can do this if they think it's a good idea.
originally topic:http://forum.the-west.nl/showthread.php?t=23662
father:
The idea haven't the suggested structure, but is there not enough structure ?
and, as this idea already is proposed, i am sorry than .
Battles
Battles will be almost the same as fortbattles, but with the following differences:
- You can only attack and defend with 1 town.
- You can only earn points, and no forts
- Different skills will be used during the battle
- There will be different maps
- You will still be able to gain xp and find things.
Why a battle when you can't even win forts with it?
I thought of the following for that:
A new point column in the town rankings, battle points.
A town starts a battle against another town, and the winner will get an amount of points. The losers will lose half that amount of points.
An example of the way points might be distributed:
- The winning town will get at least 1000 points.
- Half the amount of damage done will be added to that
- For each knocked out opponent an additional 100 points.
- After that, divide it all by 2.
An example:
Town 1 attacks town 2.
Town 1 has a total of 18,000 HP and 15 members, town 2 has a total of 15,000 HP and 13 members.
Town 1 wins the fight, and all members of town 2 have been knocked out.
Town 1 will get 4900 battle points, which will be added to the total amount of town points. The Town 2 will lose 2450 battle points, but you will never be able to go below 0.
Which towns will be able to attack each other?
- Only towns with 40,000+ points can enter and you can attack towns which have 10,000 points more or less than your town.
- Allies can not attack each other.
- A town can only declare an attack once every 24h.
- A town can only be attacked once every 24h.
What will be the 3 maps you can battle on?
I've got a couple of ideas, and if this idea will get approved I'll elaborate on that further.
Some ideas:
- Between 2 ships
- In a valley
- In a canyon
- In a city
- In a desert
- In the jungle
- On a bridge
- On a real battlefield
Skills:
This will depend on the map used.
Character bonuses:
The devs can do this if they think it's a good idea.