Possible droppable items for each job

DeletedUser21816

OK, i want to gather info (perhaps it's a lot of info :blink:) on what items will drop for each job apart from your actual job products. It would save time for others to know what items they could "possibly" find (part 1 notes as an example), by doing that particular job. And it will save yourself money in the end, instead of trying to find the nearest/allied town that actually has it in their stores to buy that specific item. Non-premiums & premiums can help, please mention if it was doing with premium or not. And add the Price value as pointed out by x.Peter.x Thanks in advance.
Set items, Fort weapons, Weapons please add selling price value it's easier :)
Now added excel sheet :p

Non-Premiums

Set items, Fort weapons, Weapons

Ambush stagecoach 95%: $375 - $2200
Robbing trains 92%:
Grave robber 90%: $410 - $1920
Chasing bandits 85%:
Transporting prisoners 85%: $870 - $1100
Treasure hunt 83%:
Smuggling 83%:
Burglary 81%:
Bounty hunter 79%:
Ambush 78%:
Peace negotiations 76%:
Robbing settlers 74%: $470 - $660
Selling guns to Indians 72%: $550
Fire fighter 65%:
Transport ammunition 64%: $600 - $700
Trading with Indians 63%:
Charlatan 52%: $192 - $450
Evangelizing 52%: $200 - $342
Pony-Express 51%: $425
Guarding the stage coach 45%:
Repairing a covered wagon 42%: $535
Prison guard 38%:
Hunting grizzly bears 35%: $110 - $223
Protecting the track of settlers 30%:
Hunt coyotes 26%:
Trading 25%:
Mercenary work 23%:
River fishing 23%:
Well drilling 23%:
Digging graves 22%: $110
Exploration 22%:
Drilling for oil 20%:
Stealing Horses 18%:
Building a bridge 18%:
Construct manor-house 17%: $73 - $87
Serving in the army 17%: $56 - $61
Constructing a ranch house 17%:
Build irrigation system 15%: $85 - $87
Steering a paddle steamer 15%: $37 - $87
Iron mining 15%:
Hunting wolves 15%:
Straightening the river 15%:
Building coffins 15%:
Picking agaves 12%:
Picking oranges 10%:
Breaking in horses 10%:
Demolishing the dam 9%:
Granite mining 9%:
Clearing the forest 9%: $45 - $62
Shoeing Horses 9%:
Picking corn 8%:
Gemstone search 8%:
Hunting turkey 7%:
Building railroad station 7%:
Picking tomatoes 7%:
Beaver hunt 6%:
Sawing wood 6%:
Building wind mills 6%: $45
Installing a barbed wire fence 6%:
Stream fishing 6%:
Laying railroad tracks 5%:
Tanning deer skin 5%:
Printing newspaper *The Western Star* 5%:
Repair fences 5%:
Prospecting 5%:
Picking berries 5%:
Picking sugar cane 4%:
Carving out claims 4%:
Picking beans 4%:
Shining shoes 3%:
Setting up telegraph poles 3%:
Mow pasture 3%:
Harvesting fields 2%:
Selling newspaper *The Western Star* 2%:
Mucking out the stables 2%:
Picking tobacco 2%:
Guarding the fort 2%:
Cutting trees 2%:
Scare birds off the field 1%:
Cowboy 0%:
Branding cattle 0%:
Catching horses 0%:
Coal mining 0%: $19 - $20
Tending sheep 0%:
Hunting buffalo 0%:
Putting up posters 0%:
Rafting wood 0%:
Silver mining 0%: $7 - $19
Picking cotton 0%:
Milling grains 0%:
Tending pigs 0%:
 

Attachments

  • TheWest dropitems.xls.zip
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DeletedUser21816

Premiums

Set items, Fort weapons, Weapons

Ambush stagecoach 95%: $870 - $2450
Robbing trains 92%: $855 - $2000
Grave robber 90%:
Chasing bandits 85%:
Transporting prisoners 85%:
Treasure hunt 83%:
Smuggling 83%:
Burglary 81%:
Bounty hunter 79%: $1400
Ambush 78%:
Peace negotiations 76%: $750 - $1475
Robbing settlers 74%:
Selling guns to Indians 72%:
Fire fighter 65%:
Transport ammunition 64%: $450 - $960
Trading with Indians 63%: $400 - $870
Charlatan 52%:
Evangelizing 52%: $225 - $250
Pony-Express 51%:
Guarding the stage coach 45%:
Repairing a covered wagon 42%: $300
Prison guard 38%:
Hunting grizzly bears 35%:
Protecting the track of settlers 30%:
Hunt coyotes 26%:
Trading 25%:
Mercenary work 23%:
River fishing 23%:
Well drilling 23%:
Digging graves 22%:
Exploration 22%:
Drilling for oil 20%:
Stealing Horses 18%:
Building a bridge 18%:
Construct manor-house 17%:
Serving in the army 17%:
Constructing a ranch house 17%:
Build irrigation system 15%:
Steering a paddle steamer 15%:
Iron mining 15%:
Hunting wolves 15%:
Straightening the river 15%:
Building coffins 15%:
Picking agaves 12%:
Picking oranges 10%:
Breaking in horses 10%:
Demolishing the dam 9%:
Granite mining 9%:
Clearing the forest 9%:
Shoeing Horses 9%:
Picking corn 8%:
Gemstone search 8%:
Hunting turkey 7%:
Building railroad station 7%:
Picking tomatoes 7%:
Beaver hunt 6%:
Sawing wood 6%:
Building wind mills 6%:
Installing a barbed wire fence 6%:
Stream fishing 6%:
Laying railroad tracks 5%:
Tanning deer skin 5%:
Printing newspaper *The Western Star* 5%:
Repair fences 5%:
Prospecting 5%:
Picking berries 5%:
Picking sugar cane 4%:
Carving out claims 4%:
Picking beans 4%:
Shining shoes 3%:
Setting up telegraph poles 3%:
Mow pasture 3%:
Harvesting fields 2%:
Selling newspaper *The Western Star* 2%:
Mucking out the stables 2%:
Picking tobacco 2%:
Guarding the fort 2%:
Cutting trees 2%:
Scare birds off the field 1%:
Cowboy 0%:
Branding cattle 0%:
Catching horses 0%:
Coal mining 0%:
Tending sheep 0%:
Hunting buffalo 0%:
Putting up posters 0%:
Rafting wood 0%:
Silver mining 0%:
Picking cotton 0%:
Milling grains 0%:
Tending pigs 0%:
 
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DeletedUser

I always find loads of grey slouch hats on Hunting Grizzlybears without premium, and lots of black caps on Building a manor house without premium. :p
 

DeletedUser

Ambush stagecoach (premium):

Bowies Knife
Peacemaker
Rusty Schofield
Slippers
Black spiked shoes
Indian Feather Hat

Robbing trains (premium):

Army revolver
High Heels
Rusty conquistador sword
Revolver nr.1
Gray Coat

Peace negotiations (premium):

Gray stetson
Corrosive Acid
Lead bullet
Army Revolver

Those where from the last 11 pages on one of my characters. Maybe ill update with other high luck jobs later.
 

DeletedUser

Walking stick with premium - yes, I've got three on that world. :p

- Bounty hunter
- Ambush stagecoach
- robbing trains

Without:

- grave robber
 

DeletedUser

I honestly don't see the point in this... I can understand collecting the value range of the items available for each job... but collecting EVERY SINGLE ITEM that can be found for each job is simply redundant and a waste of time / energy.


The time spent gathering this list (which is going to grow at an exponential rate) could much more easily be spent gathering the value range, which in turn can be used exactly the same as this master item list.



For instance, The way you plan to do this:

Job1 1%:item1
Job2 2%:item1, item2
Job3 3%:item1, item2, item3
...
Job15 15%: item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15

ALL THE WAY UP TO 95% ???... no thanks...


When this could EASILY be done in the following fashion:


Random Person: Hey I found an item of $245 value @ Job 33% !!! New maximum value found!
You: OK Cool thanks!

Job1 1%: $1-$22
Job2 2%: $2-$34
....
Job33 33%: $45-245



See what I mean? Your list, if you should decide to maintain it, is going to be EXTREMELY crowded / hard to read...
 
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DeletedUser21892

I am not really sure it will help (as only the value of the items means anything in my opinion), but I am willing to share ... :

Non-premium

From recent reports on two different worlds, both are adventurers :

Construct manor house - green woolly hat (87$), brown poncho (87$), 2Xrazor (73$) , blue woolly hat (87$)
Charlatan - push dagger (192$)
Grave robber - sharp bowie knife (610$), Huckleberry's slingshot (680$), sharp machete (1075$), fancy slouch hat (960$), revolver No 1 (1175$)
Digging graves - gray slouch hat (110$)
Build irrigation system - black cotton shoes (85$), blue woolly hat (87$)
Hunting grizzly bears - red bow tie (223$), gray slouch hat (110$)
Serving in the army - Rusty dagger (61$), black cap (56$)
Pony express - bowie knife (425$)
Robbing settlers - Harquebus (535$), rusty pepperbox revolver (470$), silver cross (600$)
Selling guns to indians - fancy wolly hat (550$)
Coal mining - broken whiskey bottle (20$), black rags (19$)
Transport ammunition - gray spiked shoes (700$)
Steering a paddle steamer - yellow woolly hat (87$), green woolly hat (87$), rusty shot gun (62$), red indian necklace (37$)
Building wind mills - gray woolly hat (45$)
Clearing the forest - black cap (56$), gray woolly hat (45$), rusty shot gun (62$)
 

DeletedUser21816

@ x.Peter.x

Yes i know, see your point, but some people are lazy to find what value the item is. So they might just do Ctrl + f and find it in here.

When i gathered enough info i'm planning on adding the price value range you would be able to get.
 
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DeletedUser

I would sorely love this to succeed , however it's my understanding that the value of the item found at each respective job is also effected by your own level and the number of labour points you have at the job. (not sure about motivation)

If you were to take that into account them it will be a mammoth task , but if you dont take it into consideration then the accuracy of the data collected would be questionable.

Good luck with this , I fear you will need it :)
 

DeletedUser

The best items I've found so far, both non-premium, using 2% luck from the Holiday Set are:

Transport Ammunition - Sleepyhead
and
Repairing a Covered Wagon - Harquebus


Good luck.
:)
 

DeletedUser21816

Yes, it's a huge task. No i'm not planning on doing the motivation and LP. It would be a lot more baggage lol.

Thanks for the Price value Lochem :)
 
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DeletedUser

I found a Rusty tomahawk on Grave robber, 1450$ sell price, no premium.
 

DeletedUser

My finds from ambush stagecoach, started with 1LP, now I have around ~90LP.

-Withouth Premium:

·Gray cotton jacket
·Brown bow tie
·Sleepyhead
·Rusty revolver n1
·Sharp machete
·Chamber pot
·Red cotton jacket
·Foil
·Black tie
·Figaro's razor blade
·Revolver n1
·Fancy slouch hat x2
·Musket
·Stone chain
·Sharp bowie knife
·Paperbox revolver
·Black top hat
·Fancy bow tie
·Black waistcoat
·Precise bow
·Green cotton jacket

-With Premium:

·Indian feather hat
·Precise revolver n1
·Precise musket
·Rusty tomahawk
·Peacemaker
·WALKING STICK
·Sharp tomahawk
·Rusty winchester
·Army revolver
·Brown leather hat
·High heels x2
·Figaro's razor blade
·Sharp machete
·Fancy bow tie
·Fancy work shoes
·Silver buffalo
·Black leather hat
·Revolver n1
·Bowie's knife
 
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DeletedUser21892

Yes, it's a huge task. No i'm not planning on doing the motivation and LP. It would be a lot more baggage lol.

Thanks for the Price value Lochem :)
No problem.
Like x.Peter.x said - I believe this is the only relevant parameter.
If you want to do it right - Peter's suggestion is the way to go ...

Think about it ;)
 

DeletedUser

I'm doing > this thread < on brazilian forum, the higher and lower value with or without premium, to see the range of each job...

Take a look, i might get some "organizing" idea (its in portuguese, but google would help)
 
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DeletedUser21816

Yes i see, and i know the values are more important. i'm just gonna see how far we get with it. Might change after some time. And add an excell sheet in the end.
 

DeletedUser21816

Added the excel sheet in first post, let me know if it looks better.
Thanks

Also a question, does it have to be selling value or buying value x.Peter.x ?
 

DeletedUser

Here's my list from grave robber(no premium):
Shotgun-1220$
Rusty musket-460$
Precise pepperbox revolver-1075$
Sharp machete-1075$
Black cotton jacket-1250$
Rusty revolver No. 1-825$
Gray tie-410$
Red tie-602$
Rusty tomahawk-1450$
Huckleberry's slingshot-680$
Fancy shirt-652$
Fancy slouch hat-960$
Bowie's Muzzleloader-740$

I hope this helps you.
 

DeletedUser21816

Updated, nobody comments on the excel paper yet? It's a zipfile, so winzip will do the trick to open it.
Next time i'll update on each post i make here. Thanks all that helped out so far :)
 

DeletedUser

I honestly don't see the point in this... I can understand collecting the value range of the items available for each job... but collecting EVERY SINGLE ITEM that can be found for each job is simply redundant and a waste of time / energy.

This sounds like a better idea. I am pretty sure that your chance to find an item is based on the "Luck" of a job, which if I am not mistaken sets the value range of the items you can find.

I would consider changing your request for people to submit the cash Values of items they find on each job, if at least in addition to, the names. What you are attempting to do is probably the most thorough way to go about figuring out what possible items each job can yield, but it would most likely be just as useful to just list a low-high price range for each job (for example: Premium Ambush Stagecoach $1000-2700 --> which one can assume items they are looking for that fall between that range can possibly be found doing that job)
 
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