Forum The West
Game - Forum Rules
Game Rules - Forum Search
Contact information
Help
Go Back   Forum The West > Community > Saloon
Mark Forums Read
Register FAQ Members List Calendar Search Today's Posts

Saloon This is the general forum, you can talk about game related subjects here.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 20.04.10, 07:16
Mick Collins's Avatar
Mick Collins Mick Collins is offline

Stranger

Join Date: Apr 2010
Total posts : 5
Mick Collins is on a distinguished road
How to get the best items.

Our town always seems to get the lamest items when we upgrade our shops.

Our builders are praying and only building with 100% motivation.

What are we missing?

Is it all just luck?

Is there a trick that one of you would like to share with me?

Thanks.
__________________
Nothing is difficult to the BRAVE and the FAITHFUL!
Reply With Quote
  #2  
Old 20.04.10, 07:44
Fly Parker Fly Parker is offline

Newcomer

Join Date: Jun 2009
Total posts : 182
Worlds: W11, W13, W15
Fly Parker will become famous soon enough
Default

Higher labor points seems to lead to better products when building. So if you've got builders with low levels who are not pure, you'll get crappy products even if they've got 100% motivation. On the other hand, a pure level60+ builder will usually get great results.
__________________
~~ Nerf health points ~~
Reply With Quote
  #3  
Old 20.04.10, 07:54
abedy's Avatar
abedy abedy is offline

Novice

Join Date: Jul 2009
Total posts : 479
abedy has a spectacular aura aboutabedy has a spectacular aura aboutabedy has a spectacular aura about
Default

I noticed other thing. I think, items are distributed to shops depends on what surrounding towns get. So if your neighboor gets fancy items you will probably get normal or rusty ones and other way around. This is my view. you can try to see what towns around you have and compare. There is many theories about this, but nobody will tell you for sure, its just an every players opinion.
__________________
Best calculator for Jobs, Duels, Forts, Speed and custom skills. Click here.
Please DO NOT visit TW-DB unless you like spoilers.

Reply With Quote
  #4  
Old 20.04.10, 09:40
Sam L Boone's Avatar
Sam L Boone Sam L Boone is offline

Newcomer

Join Date: Apr 2009
Location: State of Confusion
Total posts : 181
Sam L Boone will become famous soon enough
Default

I too have noticed a trend to similar items in clustered towns.
Items in shops seem to be grouped in small areas, and you have
to go 'Far' to get something different. (A fancy, or special Items)

For example: Look at Axes. If you find a Town with the regular,
or rusty one, there is almost never the 'Lumberjack' near by. If a
town next door has an axe, It's regular. all shops in the area will
have same types. :sad:

You have to travel quite a ways to find a the Lumberjack Axe,
and in that area... everyone's got it!
__________________
The Problem With Guessing Is... 90% Of The Time It's 50/50!
-Trance Gemini-

Last edited by Sam L Boone; 20.04.10 at 09:42.
Reply With Quote
  #5  
Old 20.04.10, 15:54
Fly Parker Fly Parker is offline

Newcomer

Join Date: Jun 2009
Total posts : 182
Worlds: W11, W13, W15
Fly Parker will become famous soon enough
Default

abedy & Sam L Boone, I think you may be reading a little too much into things. If I were a programmer for the game, no way would I add bits of code that look at nearby towns' items or, God forbid, nearby jobs in order to determine what items to give the next level of store. That would just add loads of unnecessary code to the game, making it heavier on the server usage.

Nice and simple: Labor points + random element. No fuss, no muss.
__________________
~~ Nerf health points ~~
Reply With Quote
  #6  
Old 20.04.10, 15:56
x.Peter.x's Avatar
x.Peter.x x.Peter.x is offline

Novice

Join Date: Feb 2010
Location: 127.0.0.1
Total posts : 356
x.Peter.x will become famous soon enoughx.Peter.x will become famous soon enough
Default

I'll have to agree with Fly Parker on this one... I'm a programmer, and there is no way they add this sort of factor into the shop level ups. Yeah MAYBE prayer has something to do with it, and LP / motivation most likely has something to do with it, but definitely not items of surrounding towns.

Luck is luck, no matter how much you analyze the situation, it all boils down to the random factor.
__________________

Click my sig for The-West Addons / Modifications
Reply With Quote
  #7  
Old 20.04.10, 17:15
Mr Busey's Avatar
Mr Busey Mr Busey is offline

Newcomer

Join Date: Nov 2009
Total posts : 148
Mr Busey is on a distinguished road
Default

It's totally random. Even non-builders will get some fancy items.
__________________

Reply With Quote
  #8  
Old 21.04.10, 00:09
shaggscoob's Avatar
shaggscoob shaggscoob is offline

Newcomer

Join Date: Oct 2009
Location: Los Angeles, CA
Total posts : 217
shaggscoob is on a distinguished road
Default

LP and motivation have no bearing. I finished a build with 33% motivation and got all sharp/precise. Also, we got same # of sharp and rusty no matter who was finishing buildings.

It's simply all random. Also re: clustering, just look on W10 in central banana county. Every item is represented among that cluster of towns.
Reply With Quote
  #9  
Old 21.04.10, 03:29
Sam L Boone's Avatar
Sam L Boone Sam L Boone is offline

Newcomer

Join Date: Apr 2009
Location: State of Confusion
Total posts : 181
Sam L Boone will become famous soon enough
Default

You'll not find a bigger skeptic when it comes to non-random job drop theories than I am.
BUT, I am convinced Shop Stock is by no means completely random!

Between worlds, Town founding locations; like jobs, are located identically on the map, though
Items in their shops ARE different.

Specific shop items may appear random, but I feel that they're chosen from a larger 'Template' of
items, (Or Seeds) and not from a database of ALL the items available in the game. This spreads
the 'Special' items further out across the map, and makes them rarer.

If truly random, you would not find similar clusters of specific items. (The same sets of waist coats,
boots etc. in the same local towns)
Distribution of ALL game items in all 40 'Counties' should
produce a more homogeneous distribution of 'Special' items as well. You DO NOT see this. Some
'Special' items appear to be found in largely spaced 'clusters'. (Which themselves could be random.)
Check out my axe example on any world, if you doubt.

With each new level of shop a certain number... and TYPE of Item is added. A couple low level things,
a hat, a new coat. The type of item is NOT random. You do not see 3 or 4 fancy items added at a
level up, EVER! In a random system this will happen. Believe my theory or not, some kind of 'template' is
already coded into the shops for insertion of new items at Level up. I do not claim to know how it works,
just that it does.

Item stock in shops is in NO WAY truly random! Unlike product drops, there are patterns... of exclusion!
Pick any clustered group of of towns on the map. With the Exception for one, or two items their stock is
nearly identical to each other!! look at another nearby cluster. Different... but the same. (Within the group)
Look for some Items like the Lumberjack Axe, a high level firearm, or Fancy Cotton Jacket.

I've convinced myself. I have done a lot of 'shopping'. If there is not a manufactured "Pattern" in stock
distribution I'll eat my fancy cap!
__________________
The Problem With Guessing Is... 90% Of The Time It's 50/50!
-Trance Gemini-
Reply With Quote
  #10  
Old 21.04.10, 04:05
Squirly's Avatar
Squirly Squirly is offline

Novice

Join Date: Apr 2009
Total posts : 381
Squirly will become famous soon enoughSquirly will become famous soon enough
Default

Quote:
Originally Posted by Sam L Boone View Post
You'll not find a bigger skeptic when it comes to non-random job drop theories than I am.
BUT, I am convinced Shop Stock is by no means completely random!

Between worlds, Town founding locations; like jobs, are located identically on the map, though
Items in their shops ARE different.

Specific shop items may appear random, but I feel that they're chosen from a larger 'Template' of
items, (Or Seeds) and not from a database of ALL the items available in the game. This spreads
the 'Special' items further out across the map, and makes them rarer.

If truly random, you would not find similar clusters of specific items. (The same sets of waist coats,
boots etc. in the same local towns)
Distribution of ALL game items in all 40 'Counties' should
produce a more homogeneous distribution of 'Special' items as well. You DO NOT see this. Some
'Special' items appear to be found in largely spaced 'clusters'. (Which themselves could be random.)
Check out my axe example on any world, if you doubt.

With each new level of shop a certain number... and TYPE of Item is added. A couple low level things,
a hat, a new coat. The type of item is NOT random. You do not see 3 or 4 fancy items added at a
level up, EVER! In a random system this will happen. Believe my theory or not, some kind of 'template' is
already coded into the shops for insertion of new items at Level up. I do not claim to know how it works,
just that it does.

Item stock in shops is in NO WAY truly random! Unlike product drops, there are patterns... of exclusion!
Pick any clustered group of of towns on the map. With the Exception for one, or two items their stock is
nearly identical to each other!! look at another nearby cluster. Different... but the same. (Within the group)
Look for some Items like the Lumberjack Axe, a high level firearm, or Fancy Cotton Jacket.

I've convinced myself. I have done a lot of 'shopping'. If there is not a manufactured "Pattern" in stock
distribution I'll eat my fancy cap!
Wow. All I can say is "Do you want fries with that?"
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:57.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.