DeletedUser12701
add a heavy weapon for fort attackers and defenders, up to 3 of each can be used for each side of a battle(1 for small fort, 2 for medium and 3 for large).
Gatling guns can only be used by defenders, founders of defending towns are allowed to used town funds (or fort funds) to purchase them. Gatling guns have closer shooting range but higher precision than cannons, and they fire once each round, not movable, unable to be destroyed, can be utilized by attackers if the sector the gun sits in is occupied by enemies. These guns take one block space and can be positioned anywhere defenders can be positioned and also has visibility limitations, they won't fire if the sector they sit in are neutralized. More players in the sector where the guns are add their damage and the guns won't fire if the sector is neutral or unoccupied.
Cannons can only be used by attackers, they have higher damage, longer shooting range, but a low hitting precision compared to Gatling guns. everything else is identical to gatling guns with the exception of the ability of destroying structures on the map, destroyed structures no longer provide attribute bonus when players stay, structure integrity should also exist to measure different structures' ability to withstand cannon fires (towers and walls are more difficult to be taken down than buildings inside the fort, and flag is non-destructible).
Gatling guns can only be used by defenders, founders of defending towns are allowed to used town funds (or fort funds) to purchase them. Gatling guns have closer shooting range but higher precision than cannons, and they fire once each round, not movable, unable to be destroyed, can be utilized by attackers if the sector the gun sits in is occupied by enemies. These guns take one block space and can be positioned anywhere defenders can be positioned and also has visibility limitations, they won't fire if the sector they sit in are neutralized. More players in the sector where the guns are add their damage and the guns won't fire if the sector is neutral or unoccupied.
Cannons can only be used by attackers, they have higher damage, longer shooting range, but a low hitting precision compared to Gatling guns. everything else is identical to gatling guns with the exception of the ability of destroying structures on the map, destroyed structures no longer provide attribute bonus when players stay, structure integrity should also exist to measure different structures' ability to withstand cannon fires (towers and walls are more difficult to be taken down than buildings inside the fort, and flag is non-destructible).