I'm sorry I'm posting my own idea here, but since it was a Trains thread I figured I should just use this one.
TRAIN STATION
Towns would now be able to build a new building: the Train Station.
TRAIN TRACKS
Upon finishing the building (making it Level 1) a Founder, for a certain amount of money per mile, could choose a path for train tracks. This would then appear on the map. Citizens would be able to click this track and add on to it, building it in till it reaches the destination. Iron Rods may be added in as a necessary item for it, like with Fort Products.
TRAIN STATIONS IN OTHER TOWNS
If the destination town has a train station the train tracks can be linked up to it. If not, the building town (lets call it Town A) can build their own Train Station there.
TRAINS
Trains would be purchased, possibly built using Products like Iron, Oil, and Coal, to move along train tracks at scheduled times. For example, Town A could build (and name) a train and then set it to travel from Town A to Town B on the "8:55 to 9:15" schedule. Before the train leaves the station a player could buy a train ticket at the station for a set price and then choose to "Wait for (insert train name and schedule)". This would guarantee a ride.
TRAIN TICKETS
1 Train Ticket (Product) would be required to ride a train. This could be a ticket earned from a job or a ticket purchased at the station.
TRAIN STATION LEVELS
Lev 1: Trains move 200% faster than a person and a town can own 1 trains.
Lev 2: Trains move 300% faster than a person and a town can own 2 trains.
Lev 3: Trains - 500% faster, 3 trains.
Lev 4: Trains - 1,000% faster, 5 trains.
Trains would also come in three qualities: Slow, Medium, and Fast. The quality determines how much faster (excluding the level bonus) than a player it moves.
TRAIN COMPANIES
In addition to Forts and Towns there would now be Train Companies. Any player belonging to a town owning a Train Station could open a Train Company, and they would be a CEO (like Fort Owners or Town Founders). The company could own their own trains and stations separate from a town but would pay a tax set by the town.
ROBBING TRAINS
Besides Riding or Buying Trains there would also be Robbing Trains. This would be a highly risky job (like Dueling or Fort Battling) where a player and comrades allowed to join by the attacking player have to board a train and then loot it without missing the train, being in the path of the train when it reaches them (this would automatically kill them) or losing their health in a gunfight. The train would move fast across the battle map, but the players who make it on board in time would have their screens change to where only the train is shown.
Train Companies and station-owning towns can pay players to protect their trains, serving as guards along the train's route. The goal would be to knock out all enemies, or force them to have a "Surrender" option. If successful, all of the money carried by the attacked passengers and guards and an additional lot depending on the train quality (500, 1,000, or 2,000$) would be evenly divided amongst the victors.
Workers would have bonuses in building stations, tracks, and trains, Duelers would be good at robbing trains, and Soldiers would be good guards.
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I believe this should be implemented because without the Train Companies and Robberies it would provide a faster and realistic way of moving about AND give workers more work, and with Companies and Robberies it could add a fun new aspect of the game in addition to Fort Battles.
I'll try to upload a picture of a map during a Robbery.