DeletedUser
Dueling Change
So what does everything think about this change in 1.22?
I personally find it ridiculous that damage can only be reduced to 50%. I don't think most players and the devs understand what resistance duelers give up. Resistance duelers do not have the dodge/appearance/tactics. They have low aim and lowish vigor/shooting because they don't need to be that high to usually win. To cap it at 50% reduction is insane. It's practically making it so resistance duelers have no chance of winning. Now, even if that means there's a point where toughness/reflex doesn't make any difference, it'll require respec and forces resistance players to spend lots of money to adapt.
Look, as a fairly known resistance player in world 1, I'll be the first to admit that the resistance to damage proportion is unbalanced, but putting a 50% cap on resistance is preposterous. This isn't the way, and the devs are screwing dueling up.
If a change must be made, then I do not believe there should be any sort of "cap" on resistance. I believe the damage formula should be reconfigured so that resistance correlates much more accurately to shooting/vigor levels.
So what does everything think about this change in 1.22?
I personally find it ridiculous that damage can only be reduced to 50%. I don't think most players and the devs understand what resistance duelers give up. Resistance duelers do not have the dodge/appearance/tactics. They have low aim and lowish vigor/shooting because they don't need to be that high to usually win. To cap it at 50% reduction is insane. It's practically making it so resistance duelers have no chance of winning. Now, even if that means there's a point where toughness/reflex doesn't make any difference, it'll require respec and forces resistance players to spend lots of money to adapt.
Look, as a fairly known resistance player in world 1, I'll be the first to admit that the resistance to damage proportion is unbalanced, but putting a 50% cap on resistance is preposterous. This isn't the way, and the devs are screwing dueling up.
If a change must be made, then I do not believe there should be any sort of "cap" on resistance. I believe the damage formula should be reconfigured so that resistance correlates much more accurately to shooting/vigor levels.
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