hey, i never said my idea was a good one...
The deal is that there are ways to stop the cheating... The easiest being ONE IP adress per world...
There fore people from the same household can play the game, but on seperate worlds....
Additionally, lets say the Banker can only doll out 5% of the total slush to ONE player every 5 days. And coding would limit the players who are allowed to accept the slush into thier personal bank rolls....
Or another twist would be to have the Slush set for BOUNTIES only!
Gotta pestering Duelist sleeping in your hotels, never leaving and whooping everyone? Well, the Mayor or Banker could set a bounty dependent upon the amount of the total slush available...
Since we're using this as a Bounty Pay-out, we'll no longer call it "slush fund" but Bounty Pay-out....
How would this work?
Mayor gets annoyed at being targetted all the time and having his workers ko'd. He sets the bounty. A soldier (or duelist) from another town can then collect the bounty by subueing the ruffian.
Town banner would read "$x,xxx bounty for defeating Gus-Gus Arquebus" the Hunter would then go to your town's bank, click on 'collect bounty' then go to the ruffian's town and duel him... If the hunter fails to ko the ruffian in 24 hrs, nothing occurs. If the Hunter ko's the ruffian, the bounty is automattically transfered to the hunters bank roll (no need to travel back to 'collect')