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Old 17.04.14, 09:38
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Default Easter Showdown!

Howdy!

It's almost Easter in The West, and that means those four scoundrels; Big Fred, Van Cliff, Brinson and Westwood are back for another Easter Showdown!



There are four bandits available to duel again, one free and the others costing 25, 150 and 800 nuggets respectively to challenge. Each can be duelled once every eight hours, but you have the option to reduce the cooldown timers by using 25 nuggets or 500 Easter eggs (see below for more about eggs).

The bandits are fairly weak, however if you do lose, you can challenge them again for free after your 8 hour cooldown period, or alternatively you can bribe the bandit and receive your reward immediately. You do not lose any health points at the end of the Showdown, so don't worry about taking damage or passing out.

Four new sets have become available for the Showdown (see below for their bonuses), Three of which are prizes for winning duels in the Showdown, and one is a reward for beating the bandits a certain amount of times.

Easter eggs are similar to the Hearts that you collected on Valentine's day. Collect them by doing activities like jobs, duels, quests and receiving them from friends, and use them to reduce the cooldown time for Showdown duels.

At the end of the event, the player with the longest winning streak against the bandits will receive the special Steam and Punk set. Please note, only one set will be provided to one player on a world even if there is a tie for 1st place. This set is not available to the players on closed worlds.
You can track your current rank at the bottom of the window, as well as seeing the level of the person in first place. If you lose a duel it is possible to save your winning streak by bribing the bandit, otherwise your current streak will be reset to zero. The Showdown will end on the 4th of May at 23:59.



Item stats to be confirmed.

Easter Showdown Set (revolver shown)


+20% Experience for jobs, duels and fort battles
+0.08 Charisma (per Level)
+0.08 Dexterity (per Level)
+0.08 Mobility (per Level)
+0.08 Strength (per Level)
+0.4 Trading (per Level)
+0.4 Animal instinct (per Level)
+0.4 Setting traps (per Level)
+0.4 Shooting (per Level)
+0.4 Hiding (per Level)
+0.4 Swimming (per Level)
+0.4 Vigor (per Level)
+0.4 Stamina (per Level)



Cullen Baker’s Set (revolver shown)



2 items
+0.1 Aiming (per Level)
+0.1 Dodging (per Level)
+0.1 Appearance (per Level)

3 items
+0.1 Reflex (per Level)
+0.1 Appearance (per Level)
+0.1 Tactics (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

4 items
+0.1 Aiming (per Level)
+0.1 Dodging (per Level)
+0.1 Toughness (per Level)
+0.1 Reflex (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

5 items
+0.1 Aiming (per Level)
+0.1 Dodging (per Level)
+0.1 Tactics (per Level)
+0.1 Appearance (per Level)
+0.1 Toughness (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

6 items
+0.1 Aiming (per Level)
+0.1 Dodging (per Level)
+0.1 Tactics (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)
+25% speed
+25% Money from jobs and duels

Weapons
+0.2 Aiming (per Level)
+0.2 Appearance (per Level)
+0.04 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)
+10% speed
+10% Money from jobs and duels

Bass Reeves’ set (revolver shown)


2 items
+0.1 Stamina (per Level)
+0.1 Hiding (per Level)
+0.1 Health points (per Level)

3 items
+0.1 Setting traps (per Level)
+0.1 Trading (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

4 items
+0.1 Stamina (per Level)
+0.1 Hiding (per Level)
+0.1 Health points (per Level)
+0.1 Setting traps (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

5 items
+0.1 Stamina (per Level)
+0.1 Hiding (per Level)
+0.1 Setting traps (per Level)
+0.1 Trading (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

6 items
+0.1 Stamina (per Level)
+0.1 Hiding (per Level)
+0.1 Trading (per Level)
+0.1 Health points (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)
+20% speed
+20% Regeneration

Weapons
+0.2 Stamina (per Level)
+0.2 Hiding (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.04 Strength (per Level)
+10% speed
+10% Regeneration

Pat Desmond’s set (revolver shown)


2 items
+0.1 Animal instinct (per Level)
+0.1 Trading (per Level)
+0.1 Horseback riding (per Level)

3 items
+0.1 Repairing (per Level)
+0.1 Shooting (per Level)
+0.1 Stamina (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

4 items
+0.1 Animal instinct (per Level)
+0.1 Trading (per Level)
+0.1 Horseback riding (per Level)
+0.1 Repairing (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

5 items
+0.1 Animal instinct (per Level)
+0.1 Trading (per Level)
+0.1 Stamina (per Level)
+0.1 Repairing (per Level)
+0.1 Shooting (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)

6 items
+0.1 Animal instinct (per Level)
+0.1 Trading (per Level)
+0.1 Shooting (per Level)
+0.02 Strength (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)
+20% Money from jobs and duels
+20% Improved Luck

Weapons
+0.2 Animal instinct (per Level)
+0.2 Trading (per Level)
+0.02 Mobility (per Level)
+0.02 Dexterity (per Level)
+0.04 Strength (per Level)
+10% Money from jobs and duels
+10% Improved Luck


Steam and Punk Set
Revolver


Sword


Bonuses
+150 labor points
+20% Improved Luck
+20% Money from jobs and duels
+20% Experience for jobs, duels and fort battles
+25 Resistance (Fort battle bonus)
+25 Damage (Fort battle sector bonus)
+5 Attack (Fort battle bonus)
+5 Defense (Fort battle bonus)
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Last edited by Da Twista; 17.04.14 at 10:05.
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