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#181
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you say you are not trying to introduce new products or clothing with this idea here. How are you matching this with what you state in your original idea at the very first post : ? Im thinking if you are adding 5 levels of Tailor and 5 levels of General Store you definately need a big bunch of new items, at least 50 orso. Tailoring Research Thanks to Clash and Diggo for these. Level 1: Allows Tailor to be constructed to Level 11 Level 2: Allows Tailor to be constructed to Level 12 Level 3: Allows Tailor to be constructed to Level 13 Level 4: Allows Tailor to be constructed to Level 14 Level 5: Allows Tailor to be constructed to Level 15 Crafting Research Thanks to Clash and Diggo for these Level 1: Allows General Store to be constructed to Level 11 Level 2: Allows General Store to be constructed to Level 12 Level 3: Allows General Store to be constructed to Level 13 Level 4: Allows General Store to be constructed to Level 14 Level 5: Allows General Store to be constructed to Level 15 Then another thing that worries me: You can only research a maximum number of levels (I read 20/50 for example). So what do I do ? - I research up to level 15 Tailor - I buy the new Brown Riding Coat (example ofcourse) - I demolish all 5 levels of Tailor upgrades again - I rebuild them all 5 again - I buy the new Fancy Riding Coat (yay! wanted that) - I demolish them all again That leaves me with the new Tailor items (and if I have time and wanna spend a lot of money (which I do because I dont have any other use for it anyway anymore, have over 200k) AND it still leaves me with all 20 Research options open. Addition: - I research up to level 15 Tailor - I notice I dont have the item in store I want - I demolish back to level 14 Tailor - I rebuild level 15 again for a 2nd try on the Fancy Riding Coat Cheers, Gryph |
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