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| Development Discussions Finalizing discussions, prior to submitting to developers. |
| View Poll Results: Would you like to see this in-game? | |||
| Yes, I would! |
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78 | 87.64% |
| No I would not! |
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11 | 12.36% |
| Voters: 89. You may not vote on this poll | |||
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#181
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you say you are not trying to introduce new products or clothing with this idea here. How are you matching this with what you state in your original idea at the very first post : ? Im thinking if you are adding 5 levels of Tailor and 5 levels of General Store you definately need a big bunch of new items, at least 50 orso. Tailoring Research Thanks to Clash and Diggo for these. Level 1: Allows Tailor to be constructed to Level 11 Level 2: Allows Tailor to be constructed to Level 12 Level 3: Allows Tailor to be constructed to Level 13 Level 4: Allows Tailor to be constructed to Level 14 Level 5: Allows Tailor to be constructed to Level 15 Crafting Research Thanks to Clash and Diggo for these Level 1: Allows General Store to be constructed to Level 11 Level 2: Allows General Store to be constructed to Level 12 Level 3: Allows General Store to be constructed to Level 13 Level 4: Allows General Store to be constructed to Level 14 Level 5: Allows General Store to be constructed to Level 15 Then another thing that worries me: You can only research a maximum number of levels (I read 20/50 for example). So what do I do ? - I research up to level 15 Tailor - I buy the new Brown Riding Coat (example ofcourse) - I demolish all 5 levels of Tailor upgrades again - I rebuild them all 5 again - I buy the new Fancy Riding Coat (yay! wanted that) - I demolish them all again That leaves me with the new Tailor items (and if I have time and wanna spend a lot of money (which I do because I dont have any other use for it anyway anymore, have over 200k) AND it still leaves me with all 20 Research options open. Addition: - I research up to level 15 Tailor - I notice I dont have the item in store I want - I demolish back to level 14 Tailor - I rebuild level 15 again for a 2nd try on the Fancy Riding Coat Cheers, Gryph |
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#182
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I love this idea!
with the need for certain products to advance the research! Like in forts. that'd be sooo cool! which would mean a storage unit like in the fort... how cool! perhaps you can use the stuff you already have in the fort... nahhh, best not to... new storage in town is better... wohow... I just read through the whole thread.. I wouldn't like to see bonus's to health of the players in town, nor to dueling skills (even though the dueler class has catastrophic bonus's - and I'm a solder!) of the town members.. This makes small towns even smaller and the big towns even bigger. The research should be for enhancing gameplay and distinctiveness between towns... having special weapons and new outfits, more money in the bank sure, but not too much, or perhaps allows an increase of products found on certain jobs (the really hard ones- transporting ammunition, guarding the fort and diggin graves!). I'm even for bonus's of non-dueling and otherwise unimportant stats like swimming, repairing and animal instincts (not too much either- 2, 5 maybe 7 points in ONE of these), so that could help the town members to open certain jobs earlier. Maybe some bonus for the dueler class (ONLY!) more money or ability to steal products or find them when dueling..or something to make them duel more! Reaserch would give the workers something to do again (after the whole grid has been developed with towns), though they would have to change their stats accordingly, gives the other classes something to do -(gathering products) I would like to see the research degrade with time! Lets say that new products have to be supplied, and more constuction(I mean research) done to keep the research bonus active for, lets say a month. Each day the research bar goes down from 100 by 3 until it reaches 0, if it reaches 0 the research goes down a lvl (let's says tailor shop from lvl 15 to 14) to prevent this, town members need to supply the workers with enough products to do their work and keep the present lvl. I dunno... just more action I guess... stuff! I recon anything along these lines would be GREAT! I don't agree on the following: - bank shouldn't be able to hold more than 20000, maybe 22000 at lvl 5 - no health research, and definitely no health bonus for members! - no bonus's to tactics, shooting or any other skill involved in dueling, or fort battles (I like the dulers bonus to damage though!!) - no speed increase while doing jobs. (just not fair) - no additional bonus's to prices in stores Last edited by HeftySmurf; 18-12-2009 at 03:34 PM. |
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#183
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Well done I think this is great you put a lot of effort into this.
*Applaudes*
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#184
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Hey Gryph, That's a good point about research with the tailor/GS but it could easily be fixed.
If there was something put in that remembered the item set a town unlocked from leveling up the tailor/GS using this research method then that would stop abuse. Eg if you leveled the tailor to 15 and then unlocked a Brown Riding Coat, deconstructed and then reconstructed you would have the same items you unlocked the first time ( including, of course, the Brown Riding Coat ). The first time researching a new level would be the same as the levels now of course, factors such as luck would determine what item you got but after that the town would be stuck with those items for that level of the tailor/GS, no matter how much they deconstructed or reconstructed. I hope that makes sense....lol. Anyway I reckon its a great idea, not to sure about the health boost but other then that I like it. Darkendphoenix. |
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#185
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Looks like a plan. But it kinda makes things easier. I know some would complain on this and think, it has to be the way it is cause making things easier will make the goals easier to achieve and its easier to lose interest this way. I like it but I think its never easy to implement on this game suggesting how far we have gone and how things have been changed and modified.
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#186
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I think the bank research is kind of useless, as you can just keep items in your inventory and never lose them, instead of selling them and keeping the gold in yout bank acc. It would become underused in no time, i think..
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#187
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When you can easily make $2k in a day and you start running into respeccing costs pushing $100k, you won't think it's excessive.
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#188
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#189
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I think it is A really good idea and would really improve the game also would add different clothes and new sets and making buildier become important and give them more building to do...
Which is good and will help each other. |
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#190
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great great great i have been wondering how there could be added more things for town anbnd this is great -- i especially like the vault idea. I think banks should be able to be robbed some how have not brainstormed the idea yet.
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