So, to recap
Proposal
That, in your own town picture screen, the Saloon building link displays the same information about inhabitants and their duelling status as can be found in all other town picture screens - rather than a redirect to the 'quests' page which can already be accessed from the permanent 'quests' hot button.
Current Workaround
Find out your town's id# by looking at the link to one of your town's buildings. Remember it. Copy and paste the link of some other town's saloon. Then replace their town id with your town's id.
so you'll have this in your address bar, but xxxx being your town's id#
javascript:AjaxWindow.show('building_saloon',{town _id:xxxx},'xxxx');
Very fiddly, even when you can get it to work. (My own browser has yet to cooperate)
Details
Currently, in the Saloon Screens of other towns it is possible to see a table giving a list of town members (with hotlinks to their profiles making it easy to send telegrams to them), their duelling levels, experience and current duelling status (whether they are asleep, can or can't be challenged, or have been knocked out recently).
This Saloon Screen is not available where your own town is concerned, however. Instead, you are taken to the Quest screen, which is already accessible from a permanently displayed link. This means that
a) If you are KO'd personally, you have no easy way of finding out if this is personal or an attack on the town as a whole (when a glance at how many members can't duel for 48 hours in the normal saloon screen would tell you immediately)
b) It is far easier to find out what is going on in other towns than it is to find out what's going on in your own.
c) This information is particularly important for those responsible for a town's defence - but it is currently denied them for no explicable reason.
Abuse Prevention
No possibility of abuse. It would merely give players access to information about the their own town which is freely available about (and to the members of) every other town.
Summary
A simple change in coding would easily fix this, allowing players to find out what is going on in their towns, respond to attacks, and communicate with each other far more easily. The current arrangement is a real barrier to town cohesion - it seems unnecessarily user-unfriendly to deny players information about their own towns which is freely available where all other towns are concerned.
its been driving me nuts