DeletedUser
Proposal
To improve the current duelling system
Details
Firstly you base who players can duel on actual level not duelling level, you can keep duelling levels but this would now show who you can duel, just how well you have done duelling.
The first postive effect of this is the duelling rankings would mean something, which i don't believe they do now.
For example, players who currently duel 0 mot, might want to be high in the rankings because they no longer have the fear of having a high duelling level and not having many players to duel.
Another point to add here, is that with duelling levels, some players get to a stage when their duelling level becomes to high and because of lack of targets, they either quit or turn to fort fights, I'm sure inno have lost some players becasue of this exact reason.
In a recent post about duelling changes inno mentioned about resetting motivation each day. This can only be to deter 0 mot duellers. But Inno should understand that they have encouraged 0 mot duellers (maybe not on purpose) by basing who someone can duel on duelling levels and people running out of players to duel the higher level they get.
A dueller wants to duel, plain and simple as that, so why would they put themselves in a position of having few targets?
After getting away with duelling levels (as the basis of who you can duel) you then have a overall ranking table and a monthly ranking table. Each month the people who are highest ranked in the monthly tables get bonds. Top 5 get 250 bonds, ranked 5-20 get 200 bonds, 20-50 get 100 bonds and 50-100 get 50 bonds.
That seems reasonable to me since a fort figter can earn more bonds than that in a week.
The monthly rankings are reset every month. However please note the overall rankings are not reset.
You base the monthly ranking tables on duelling xp you get from duels. The xp you get in a duel depends on the rank of the player you duel in the overall tables.
You could also get medals at the end of each month if you are top ranked, again to encourage people to not always hit easy targets.
Summary
The duelling system needs a boost, i believe this idea does that. I'm sure many duellers would like the idea of monthly rankings with bonds rewarded. The overall duelling rankings would also mean something if you based duels on actual level and not duelling level. This might also encourage some players that only duel weak players to climb the duelling ranks and earn some bonds.
I understand that some current 0 MOT duellers are going to be against this idea. But it does seem that changes are coming in terms of gettig rid of 0 mot duelling (Inno have said so), so you have a choice to either try and have some imput into how to get a better gaming experince or just let inno get on with it and have no say at all.
To improve the current duelling system
Details
Firstly you base who players can duel on actual level not duelling level, you can keep duelling levels but this would now show who you can duel, just how well you have done duelling.
The first postive effect of this is the duelling rankings would mean something, which i don't believe they do now.
For example, players who currently duel 0 mot, might want to be high in the rankings because they no longer have the fear of having a high duelling level and not having many players to duel.
Another point to add here, is that with duelling levels, some players get to a stage when their duelling level becomes to high and because of lack of targets, they either quit or turn to fort fights, I'm sure inno have lost some players becasue of this exact reason.
In a recent post about duelling changes inno mentioned about resetting motivation each day. This can only be to deter 0 mot duellers. But Inno should understand that they have encouraged 0 mot duellers (maybe not on purpose) by basing who someone can duel on duelling levels and people running out of players to duel the higher level they get.
A dueller wants to duel, plain and simple as that, so why would they put themselves in a position of having few targets?
After getting away with duelling levels (as the basis of who you can duel) you then have a overall ranking table and a monthly ranking table. Each month the people who are highest ranked in the monthly tables get bonds. Top 5 get 250 bonds, ranked 5-20 get 200 bonds, 20-50 get 100 bonds and 50-100 get 50 bonds.
That seems reasonable to me since a fort figter can earn more bonds than that in a week.
The monthly rankings are reset every month. However please note the overall rankings are not reset.
You base the monthly ranking tables on duelling xp you get from duels. The xp you get in a duel depends on the rank of the player you duel in the overall tables.
You could also get medals at the end of each month if you are top ranked, again to encourage people to not always hit easy targets.
Summary
The duelling system needs a boost, i believe this idea does that. I'm sure many duellers would like the idea of monthly rankings with bonds rewarded. The overall duelling rankings would also mean something if you based duels on actual level and not duelling level. This might also encourage some players that only duel weak players to climb the duelling ranks and earn some bonds.
I understand that some current 0 MOT duellers are going to be against this idea. But it does seem that changes are coming in terms of gettig rid of 0 mot duelling (Inno have said so), so you have a choice to either try and have some imput into how to get a better gaming experince or just let inno get on with it and have no say at all.
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