DeletedUser
I choose to duel StrangerX (my reasons are my own)
I get a popup screen asking me to choose CHALLENGE or AMBUSH mode for the duel.
1. I choose to challenge Stranger X
---a. StrangerX gets a duel notice with an option to accept or decline
---b. StrangerX accepts, we meet at high noon, the combat resolves, we both get reports
---c. StrangerX declines. He adds one pip to his declined stat and I get to annoy him with telegrams about what a coward he is... or go happily on my way to find someone else to play with.
2. I choose to ambush StrangerX
---a. knowing full well this puts me a greater risk
---b. ambush logic tests my hiding+tactics (how well i plan my attack) against the local sheriff's (or gangleader's) leadership+tactics (how well he guards his area)
---c. if I win the test I sneak past the local guard and attack StrangerX with a slight penalty (i.e. -3 to shooting/vigor? I ain't as deadly when i'm trying to be sneaky, but I'm counting on the fact that X ain't got his fightin duds on)
---d. if i fail the test it penalty time. I get an option screen. I can choose:
---1. Go to jail - time lost in the local penalty box. (8 hours?, exit w/ '0' energy, find my way back home and lick my wounded pride)
---2. Running gunfight: successive battles with each defender in town, as they chase me off. If they knock me out I go to jail anyway, and loose 1 appearance (other bandits ain't as impressed with me when i keep gettin myself caught... if i get caught too much even the school marms will be laughin as I walk by).
Cool thing about adding a jail is having your buddies come break you out!
I get a popup screen asking me to choose CHALLENGE or AMBUSH mode for the duel.
1. I choose to challenge Stranger X
---a. StrangerX gets a duel notice with an option to accept or decline
---b. StrangerX accepts, we meet at high noon, the combat resolves, we both get reports
---c. StrangerX declines. He adds one pip to his declined stat and I get to annoy him with telegrams about what a coward he is... or go happily on my way to find someone else to play with.
2. I choose to ambush StrangerX
---a. knowing full well this puts me a greater risk
---b. ambush logic tests my hiding+tactics (how well i plan my attack) against the local sheriff's (or gangleader's) leadership+tactics (how well he guards his area)
---c. if I win the test I sneak past the local guard and attack StrangerX with a slight penalty (i.e. -3 to shooting/vigor? I ain't as deadly when i'm trying to be sneaky, but I'm counting on the fact that X ain't got his fightin duds on)
---d. if i fail the test it penalty time. I get an option screen. I can choose:
---1. Go to jail - time lost in the local penalty box. (8 hours?, exit w/ '0' energy, find my way back home and lick my wounded pride)
---2. Running gunfight: successive battles with each defender in town, as they chase me off. If they knock me out I go to jail anyway, and loose 1 appearance (other bandits ain't as impressed with me when i keep gettin myself caught... if i get caught too much even the school marms will be laughin as I walk by).
Cool thing about adding a jail is having your buddies come break you out!
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